Autonomous crash investigation and repair
A production agentic system that investigates failures across logs, coredumps, and source, then moves from diagnosis to a proposed code fix across multiple wearable product lines.
Senior Staff Engineer · Agentic Systems · Infrastructure
I’m a Senior Staff Engineer at Meta. My work spans embedded systems, real-time audio, evaluation, and tool-using agents. I also run HTML Docs and Skybright.
About
I’ve spent more than 12 years working on latency-sensitive systems at NVIDIA and Meta, across models and tools, hardware and cloud, research and production.
More recently, I’ve focused on agentic systems for crash investigation, memory-leak remediation, and audio-note workflows. I’m interested in the practical details that make these systems reliable: tools, evaluation, retrieval, observability, privacy, and the infrastructure below the model.
Selected systems
Examples of production work across tool design, memory, evaluation, and infrastructure.
A production agentic system that investigates failures across logs, coredumps, and source, then moves from diagnosis to a proposed code fix across multiple wearable product lines.
A profiler and fix agent that connects allocation and lifetime evidence to source-level diagnosis—closing the loop between “memory is growing” and a targeted remediation.
An agentic pipeline that turns ambient audio into summaries, insights, action items, reminders, and deeper research—while preserving privacy and measuring quality end to end.
Startups
Two products I operate alongside my engineering work.
Experience
Work across GPU drivers, VR runtimes, embedded platforms, real-time audio, and agentic systems.
CrashFix agents, memory-leak remediation, long-horizon audio memory, model-based evaluation, and privacy-preserving real-time AI infrastructure.
Led a global team building real-time profiling and monitoring for embedded RTOS workloads, balancing model size, latency, memory, power, and reliability.
Built and led the team behind display software across Quest 2, Quest Pro, Quest 3, and Ray-Ban Meta smart glasses.
Asynchronous reprojection, an 80% depth-camera latency reduction, and a core C runtime SDK spanning sensors, algorithms, device services, and rendering.
Built Direct Mode for lower-latency VR and implemented DisplayPort 1.4 HDR driver features across hardware, driver, and operating-system boundaries.
How I work
Harnesses should make evidence legible, actions bounded, and failure modes easy to examine.
Evaluation informs prompts, tools, architecture, and rollout decisions from the beginning.
Latency, memory, observability, and interfaces affect whether the overall system is reliable.
Data boundaries, deletion, encryption, and user control are part of the system design.