Raunaq Naidu
Senior Staff Research Engineer — Voice & Audio AI
Experience
Lead, Audio Notes & Voice AI Research | 2025–Present
- Leading Audio Notes end-to-end on Meta wearables — owning the full speech pipeline from on-device capture through transcription, diarization, and LLM-powered summarization.
- Driving diarization architecture transition to LLM-powered joint ASR+diarization (Avocado): replacing pyannote ~10s sliding-window segmentation with an LLM emitting transcripts + speaker turns over ~5-min windows. DER: 38.7% → 29.9% on multi-session eval.
- Defined SFT/RL training strategy for joint ASR+diarization: WDER-style reward (per-word speaker attribution via Hungarian matching), and proposed ASR-VIMPO hybrid (dense per-token RL without learned critic) to overcome GRPO token-divergence for speech.
- Designed evaluation methodology: multi-session framework (DER, WDER, WER, cpWER) at 30–60 min target lengths with systematic error taxonomy.
- Architected ambient audio recall: on-device DSP capture → ASR → speaker diarization → Llama 3 summarization → FAISS retrieval. Delivered 4 prototype devices in 2 weeks.
- Designed contextual biasing (3-phase: ASR entity correction → context-augmented summarization → post-processing) and Speaker ID system with TEE-based secure storage.
- On-device vs. cloud tradeoffs: chose on-device diarization over cloud API, –30% power; TEE capacity model (~9.6k GPUs); measured offline RTF 0.22.
Technical Lead, Systems Performance (Input-to-Graphics Latency) | 2023–2025
- Led end-to-end input-to-graphics latency optimization across Meta's wearable devices — measuring, profiling, and reducing the full pipeline from sensor input through compute to display output.
- Built real-time profiling tooling for embedded RTOS workloads: end-to-end latency measurement from sensor capture through inference, enabling data-driven model size / latency / power tradeoffs.
- Designed audio codec solutions for constrained hardware: DSP buffering under 500KB SRAM with 4-option tradeoff analysis. Optimized streaming inference pipelines via async processing and pipeline parallelism.
Technical Lead, Display & Graphics | 2019–2023
- Shipped the real-time rendering stack on Quest 2, Quest Pro, Quest 3, and Ray-Ban Meta smart glasses — tens of millions of users. Core expertise in low-latency pipeline optimization.
- Invented adaptive resource modulation (US Patent US20230360566A1) — dynamically adjusting compute based on real-time conditions, applicable to resource-aware AI inference scheduling.
Senior Software Engineer
- Async re-projection for real-time compositing (<20ms motion-to-photon). Reduced sensor pipeline latency 80% via driver stack optimization. Built unified runtime SDK (C API).
Senior Software Engineer
- Invented Direct Mode rendering for VR HMDs — novel low-latency display pipeline adopted across the VR ecosystem. HDR display drivers (DP 1.4) for consumer GPUs.
Technical Skills
Audio & Speech ML: LLM joint ASR+diarization, speaker diarization (PyAnnote, embeddings, cross-window stitching), contextual biasing, audio codecs, SFT/RL for speech (WDER reward, VIMPO), streaming inference, eval design (DER/WDER/cpWER)
ML Infra: PyTorch (training & inference), distributed training, embeddings (sentence-transformers), FAISS, RAG, RL for LLMs, eval frameworks
Systems: Embedded DSP/RTOS, real-time audio/graphics pipelines, GPU drivers, kernel optimization, memory/power profiling, TEE, latency analysis
Languages: Python, C, C++, Java · Infra: Docker, GDB, JTAG, Kubernetes, CI/CD
Education
North Carolina State University — M.S. Computer Engineering, GPA 4.0, 2014
Thesis: Embedded systems & real-time compute · ML, computer vision, parallel computing
VJTI, Mumbai University — B.Tech Electronics Engineering, 2012
Patents
US20230360566A1 — Dynamic display brightness/refresh rate modulation with multi-view image fusion. Adaptive resource scheduling applicable to on-device AI inference.